Anonymity v Authenticity?! WTF

A couple of weeks ago, The Guardian published an article about online identity, asking which is more important authenticity or anonymity? The article discussed the value the tech giants, Facebook and Google, put on their idea of authentic interaction. Both companies argue that authenticity comes from things like a ‘proper name’ (a forename AND a surname, soz Madonna), a verified e-mail address and a photostream.

We, as an anonymous site, will represent the other side of this argument and add our support (in the form of pixelated cheerleaders) to Christopher Poole (or ‘moot’ depending on which part of the internet you’re from), who said:

“[Facebook] have gone out and said that identity is authenticity, that you are online who you are offline, and to have multiple identities is lacking in integrity. I think that’s nuts.”

Habbo is a place where teenagers can come to explore their identity in a safe and secure environment. Persistent identity doesn’t allow for exploration or even change. In fact, it says that you are the same person in every aspect of your life. While I hate to spoil the illusion; I am not the same person while I’m writing this blog as I am in front of friends and I’m a different person again at my family’s dinner table – that’s me, an identity-secure man in his late twenties who, if I do say so myself, is not lacking in integrity.

Persistent identity reduces everyone down to the lowest common denominator of what they are IRL, instead of getting an array of traits and characteristics, you get the SFW version. While this is tolerated from those of us using these mediums in a professional capacity; it shouldn’t be tolerated by those who use it to express themselves and have fun.

If you’ll excuse another quote, Oscar Wilde once said:

“Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth.”

And while we’re trying to resist singing The Smiths’ Cemetery Gates, Wilde really is on our side (so you lose! :p).

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Habbo in Top 10 Most Valuable Social Media Brands

It’s always nice to be in a top 10, whether it’s for the most likely to succeed in your high school yearbook or best dressed at a fancy dress party, it’s great to be acknowledged for a job well done. We’re glad, however, that this one would come under the former rather than the latter.

In the first ever ranking of its kind, Habbo made the top 10 of “Most Valuable Social Media Brands 2012”. BV4 (the agency that conducted the study) state that a high level of awareness, global reach and user trust is what makes Habbo and other brands valuable overall.

While a number of factors are considered (including financial figures and estimated future income), a big part is the strength of the brand itself – the value of just being us – this status is achieved through earning the trust, respect and coolness factor of users.

The actual monetary value they have assigned here (see diagram below) isn’t as important to us as the recognition that our users know and trust us as a service and will continue to do so for the foreseeable future. That said we’re proud to be in good company with the other social media giants such as Facebook & Twitter, and to be giving the mighty social gaming Zynga a run for the money (figuratively speaking of course).

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Gaga Owns Social Media

Anyone remember when Ashton Kutcher was the first to reach 1 million Twitter followers (now on 9.6m), well he’s now been left well behind as Lady Gaga has become the first to reach 20 million (take that Kutch).

And a few others are showing pretty impressive follower numbers:

–        Katy Perry: 15.8 million
–        Rihanna: 14.6 million
–        Nicki Minaj: 10 million
–        Beyonce: 3.4 million (surprising but considering this is without tweeting at all, pretty impressive)

We know Habbos are music trendsetters so we decided to have a look into the Habbo crystal ball to see how things are going to change over the coming months, so we had a look at how many mentions each of these princesses of pop had on Habbo over the last couple of months. And the oracles have spoken… it looks like Gaga is going to hold the pop top position for a little while longer, not such good news for Katy Perry though from the look of things.

1. Lady Gaga: 110,216 mentions
2. Rihanna: 56,119 mentions
3. Nicki Minaj: 44,976 mentions
4. Beyonce: 37,404 mentions
5. Katy Perry: 26,414 mentions

(Figures quoted for Habbo.com only)

So it’s official… Lady Gaga is seriously owning social media right now and for the foreseeable future (little unfortunate about Katy Perry though).

Looks like the Habbos love for Gaga doesn’t stop at talking about her either… check out the habboized video, that a community member made for Gaga’s Telephone.

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Looking for Love in All the Right Places…

A heart-warming Habbo tale of love for Valentine’s Day:

They say the friendships you make when you’re a teenager can define all of your future relationships. This was certainly true for Henry and Jennie, a couple who met on Habbo and in 2007 got married… and their wedding invites (below) were a pixel-perfect homage to the place they met.

Whether it’s Habbo themed wedding invites or tweets stating “RT if you used to play Habbo” it all goes to show that even after Habbos leave the service it stays with them and leaves fond memories of the people they meet and the fun times they had on immersive social services such as ours.

We trust that Henry and Jennie enjoyed their 4th Valentine’s Day as a married couple. Glad we could don our pixel bow and arrow to play cupid on this one and we didn’t even need to chase people down the street (à la Davina in Streetmate) or put on a wig and Scouse accent (à la Cilla Black). 🙂

 

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Habbo teen to tour Afghanistan!

One of our beloved users ‘Kontov’ is soon to be departing the shores of the UK for a 6 month tour in Afganistan. Kontov is a dedicated Habbo player who uses the service every day, so we thought we would give him the opportunity to write a blog post.

This is what he had to say…

“Well, my name is Hunter (recently turned 19), a British Army soldier serving with the Coldstream Guards. All in all Habbo has given me a positive effect onto my career, I’ve met great people through Habbo who have had a great affect on what I do in day to day life, I love hearing comments from fellow Habbos as well due to the support and care they give towards my career. My career is an outstanding career with benefits of great wellness. Overall Habbo is a great way to cool down after a hard days work, you get to socialise and meet new friends all the time and never get bored of talking to them, Habbo keeps you occupied and best of all trains you up in your social skills.

My time in the Army has seen its up and downs, I’ve gone from Exercises to serving on the frontline. I’ve gone from guard duty to driving Armourered Vehicles. All in all the Army is a job where you’re always doing something New. Everyday is a new day and a new option for you to do. One minute you can be on the ranges firing at targets the next you can be on the drill square learning drill.

Habbo has had a good effect on my career and it will continue to do so, ill see you lot soon after my tour. 🙂

Any Questions feel free to add me on Habbo. 🙂

Love Kontov”


 

 

The Habbo staff would like to wish Hunter (Kontov) all the best on his first tour and who knows, we could see him online in Afghanistan!

Click here to support Help for Heroes.

Jason Steele, Global Campaign Manager, Habbo
@steele_jason

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Mario Gets Pixelated with Furniture!

Habbo’s teen users are huge fans of gaming and are highly creative – put the two together and we get a pixelated Super Mario room!

The room is made up entirely of seats that avatars can sit on.

Check out the Super Mario and Mario Kart games.

Jason Steele, Global Campaign Manager, Habbo

@steele_jason

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[INFOGRAPHIC] Top 20 Brands Habbo Teens Follow on Facebook

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OMG…TGIF…BRB on Monday

Have you ever received a text message from a teen and wondered what is says? Do you feel like a bit of a NOOB?

A lot of acronyms are used by young people when communicating online or through other technology devices.

We asked our Habbo audience to send us all the chat lingo they could think of, so here some acronyms for you to get your head around…

AFAIK =» As Far As I Know
AFK =» Away From Keyboard
ASAP =» As Soon As Possible
BAS =» Big A$$ Smile
BBL =» Be Back Later
BBN =» Bye Bye Now
BBS =» Be Back Soon
BEG =» Big Evil Grin
BF =» Boyfriend
BRB =» Be Right Back
BTW =» By The Way
BWL =» Bursting With Laughter
C&G =» Chuckle and Grin
CID =» Crying In Disgrace
CRBT =» Crying Real Big Tears
CYA =» See You (Seeya)
CYAL8R =» See You Later (Seeyalata)
DLTBBB =» Don’t Let The Bed Bugs Bite
EG =» Evil Grin
FC =» Fingers Crossed
FTBOMH =» From The Bottom Of My Heart
FTW =» for the win
FYI =» For Your Information
FWIW =» For What It’s Worth
GAL =» Get A Life
GF =» Girlfriend
GFN =» Gone For Now
GMBA =» Giggling My Butt Off
GMTA =» Great Minds Think Alike
GTSY =» Glad To See You
H&K =» Hug and Kiss
HAGN =» Have A Good Night
HAGU =» Have A Good ‘Un
HHIS =» Hanging Head in Shame
HTH =» How The Hell
HUB =» Head Up Butt
IAE =» In Any Event
IC =» I See
IGP =» I Gotta Pee
IMNSHO =» In My Not So Humble Opinion
IMO =» In My Opinion
IMHO =» In My Humble Opinion
IOW =» In Other Words
IRL =» In Real Life
IWALU =» I Will Always Love You
JMO =» Just My Opinion
JTLYK =» Just To Let You Know
KIT =» Keep In Touch
KOC =» Kiss On Cheek
KOL =» Kiss On Lips
L8R =» Later
L8R G8R =» Later ‘Gater
LHM =» Lord Help Me
LHO =» Laughing Head Off
LHU =» Lord Help Us
LIRL =» Laughing in real life
LMAO =» Laughing My A$$ Off
LOL =» Laugh Out Loud
LSHMBH =» Laughing So Hard My Belly Hurts
LSHTTARDML =» Laughing So Hard The Tears Are Running Down My Leg
LTNS =» Long Time No See
LTS =» Laughing To Self
LUWAMH =» Love You With All My Heart
LY =» Love Ya
NOOB =» A newbie (someone who is new)
OIC =» Oh, I See
OMG =» Oh My God
OTOH =» On The Other Hand
OTTOMH =» Off The Top of My Head
PITA =» Pain In The A$$
PM =» Private Message
PMP =» Peed My Pants
PMSL =» Pee Myself Laughing
POAHF =» Put On A Happy Face
QT =» Cutie
ROFL =» Rolling On Floor Laughing
ROFLAPMP =» ROFL And Peeing My Pants
ROFLMAO =» ROFL My A$$ Off
ROFLMAOAY =» ROFLMAO At You
ROFLMAOWTIME =» ROFLMAO With Tears In My Eyes
ROFLUTSROFL =» Unable to Speak
SETE =» Smiling Ear To Ear
SHID =» Slaps Head In Disgust
SO =» Significant Other
SOT =» Short Of Time
SOTMG =» Short Of Time Must Go
SWAK =» Sealed With A Kiss
SWAS =» Scientific Wild A$$ Guess
SWL =» Screaming with Laughter
SYS =» See You Soon
TA =» Thanks Again
TGIF =» Thank God It’s Friday
TCOY =» Take Care Of Yourself
TILII =» Tell It Like It Is
TNT =» Till Next Time
TOY =» Thinking Of You
TTFN =» Ta Ta For Now
TTYL =» Talk To You Later
WB =» Welcome Back
WTF =» What The F***
WTH =» What/Who The Hell
YBS =» You’ll Be Sorry

Hopefully now you will be able to decipher those hard to read emails, IM messages or texts you receive from teens!

CYAL8R!

Jason Steele, Global Campaign Manager, Habbo

@steele_jason

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Teens mourn Norway tragedy and Amy Winehouse death online

There is no doubt that recent tragic events have sparked a lot of chatter and emotion over the past week. Where these terrible events are probably the main topic of conversation IRL (in real life), we often see young people turning to their favourite online communities to express their sorrow. In Habbo that manifested itself with teens creating their own memorials and lighting a virtual candle in remembrance.

Our thoughts go out to our neighbours and friends in Norway as well as Amy’s family.

Habble charts showing the increase in Habbo chatter around recent events.

Here is a little reminder of Amy at her finest!…

Jason Steele, Global Campaign Manager, Habbo

@steele_jason

To leave a comment click here

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How to engage a hard to reach teen audience

A plethora of brands these days are fighting for the attention of teenagers, through varying social media platforms and by using creative and visually engaging media. For example we commonly see YouTube takeovers, intuitive Facebook apps, enticing incentives, competitions and advertising to draw a teen in. At Habbo we think carefully before structuring our campaigns to ensure our teens are stimulated by rich and engaging content, rewarding them with branded items and providing them with a place to hangout. Here we share a few things to think about when looking to engage with young people online.

1.) ‘Is the content rich and exciting enough?’

Teens consume media very differently to adults. Young people watch TV, whilst playing Habbo, browsing Facebook, texting their friends and doing homework! One thing they love to do is watch videos and play games – the less reading the better.

To ensure teen engagement with a branded hub (such as a page on Facebook, or channel on YouTube), it is imperative these hubs contain visually rich and interactive elements such as images, video, games and competitions. A page that provides these key elements will significantly increase page dwell times and virality.

Ensure that your branded hub contains clear call to actions to other interactive channels – What else can the user do when immersed within your online branded experience?

Providing interactive social media channels which are clearly linked and signposted enables teens to be engaged for longer, increasing brand awareness and interaction, whilst enriching their experience.

 

2.) ‘Does it make them laugh, is it worth sharing?’

Why should teens read your content? What’s in it for them?

They love to trawl the internet for edgy, interesting, humorous content, especially keeping up with popular culture, music and other funny videos on YouTube. Aligning your copy to things that are happening in the real world enables teens to relate to what you are trying to say.

Tone of voice is extremely important for this age group – it is imperative copy is written ‘for teens’. Do not talk down to them, or be too pushy on the sales talk – make them feel valued and wanted. However, don’t overdo it, be careful not to sound like an embarrassing Dad, getting down with the kids and dropping in too many words to look ‘cool’.

Content needs to be creative to stimulate this audience, it should also provide an avenue to an activity such as a competition, game or incentive. Using social media plug-ins can encourage more conversation and social interactions between users.

What would you go for?…

Once you have decided on your copy you need to think about the structure and layout of the text – this is key for engaging teens  – saturating a page with too much text is a real turn off for this audience! Creating visually appealing and bite size amounts of text with the main points serves better than War and Peace. Think Twitter v Broadsheet newspaper article, or put it this way… when you buy a new camera or TV, how many of you read the instructions before you start playing with it?

 

3.)‘OMG how do I get my hands on that!’

Getting a teen audience to participate in an activity or campaign can be difficult unless you incentivise. Traditionally brands give away physical items such as gadgetry or games consoles. However more and more we are seeing the incentivisation of online branded virtual items. For example in Habbo, branded virtual items are extremely sought after by the community – they love to collect and show off to their friends in order to gain reputable status amongst their peers! (See pic below). Making these products exclusive and highly sought after will increase demand and create buzz. Using these types of incentives can dramatically increase participation from this audience – Show them what they can win – dangle the carrot!

Other social gaming and networking platforms offer incentives in different ways, such as Facebook credits or discount vouchers for in-store items. Communities love free stuff – How many of you got a free Marmite bar off Facebook?

 

4.) Teens want to express themselves!

This audience love interacting with their peers and expressing themselves with the multitude of content offered via social platforms. Brands have started to connect with teens, influencing their look, the way they feel, or what they create.

A lot of self-expressive content spreads through social platforms quickly through virtual word of mouth. In the virtual space at Habbo you can quite literally see branded content popping up in real-time throughout the hotel – see some of our effects here.

Another great example of this was the avatar creator that was part of the Simpsons Movie campaign, where users used numerous body parts of Simpsons artwork and then setting them as their Facebook profile picture.

 

 

 

 

‘Why is this self-expressive branded content so popular?’

Quite simply…‘for teens, it is something new, cool and fun to interact and experiment with’.

For a brand this type of content provides huge visibility and engagement, whilst generating a lot of buzz about the product.

 

5.) ‘When I was a lad…’

…Hanging out in the park or youth club used to be the norm. However, these days teens ‘hangout’ in online, virtual spaces and often role play.

‘Why do they like hanging out in online branded spaces?’

Young people already possess strong affiliations and connections to particular products and brands, finding them extremely appealing. These online hangouts are the perfect area to discuss particular topics with like minded individuals; they provide an opportunity to inform the audience on a campaign or activity and can be used to house games, competitions, polls and quizzes, which deliver high brand visibility, long dwell times and large volumes of traffic. At Habbo we have created a number of branded spaces for teens to hangout, see them here.

Jason Steele, Global Campaign Manager, Habbo

@steele_jason

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